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This is my first year teach high school, though it is my sixth year of teaching. For the previous five years, I was an elementary school teacher. I have experience in first, second, and third grade. Besides an elementary credential, I also hold credentials to teach English and Social Sciences up to 12th grade.

Wednesday, May 12, 2010

Behaviorist Learning Reinforcement

This week, Dr. Michael Orey discussed B.F. Skinner's operant conditioning, or Behaviorism in the classroom. Behaviorism has a long history in the classroom. Essentially, Behaviorism is programmed instruction in which desirable behaviors are rewarded, or reinforced while undesirable behavior is punished. Reinforcement is more powerful than punishment, but teachers typically find it easier to punish behavior than reward behavior. We have to actively seek out desirable behavior so that the good students who are well behaved do not feel punished for being successful students. That is what happens when only remedial students are given the opportunity to use technology in the classroom as all students view the use of technology as a reward.

In "Using Technology with Classroom Instruction that Works," the authors discuss "Reinforcing Effort" in Chapter 8. In this chapter, they say that effort is the only thing a student can control, so we need to push students to put forth more effort by having them see and understand the relationship between effort and success.Teachers need to explicitly teach the relationship between success and effort and then have students record this throughout the year so they can continue to see how their effort affects their work. Continuing to examine this relationship is reinforcing the idea that effort and success are related. In order to show students this relationship, using technology to track their data and then create a graph is a powerful tool. They can then compare themselves to each other and a graph can be made to compare classes to each other and grade levels with each other. A bulletin board idea is "Caught in the Act of Trying Hard." It reinforces the idea of putting forth effort. By viewing the relationship between effort and grades, students are receiving reinforcement on the idea that continued effort will improve their grade.

In chapter 10 of the same book, the authors discuss “Homework and Practice.” In order for students to successfully master a concept (80% competency), they need repetition of about 24 practice sessions. The only real problem with homework is that is needs immediate feedback in order to catch errors. If a student continually practices something incorrectly, that incorrect way of doing something is what gets learned instead of the desirable behavior. Reinforcement shows that you're learning, so we need to reinforce desirables rather than undesirables. Online games is one way to have students practice a concept in which they receive immediate feedback. They also allow students to focus on a particular skill. Something we use at my school is Renaissance Learning. That's the parent program over Accelerated Reading and Accelerated Math. We do not have the Math program, but we do have a math facts practice through Renaissance. The students get to use the computer to practice their math facts and it times their performance on 40 questions. At the end it tells them what facts they missed and whether they had mastered it or not according to both accuracy and speed. Sometimes a student has to repeat the level because s/he was too slow. That is an example of using technology in the classroom for practice. Technology allows for differentiated practice. A similar online tool is freerice.com because students can practice vocabulary and as they get questions correct they advance a level, but if they advance and then get that level's questions wrong, it drops you down a level until you are successful and then tries to advance your level later on. It's immediate feedback and if you get it wrong, it will show you the correct answer so you can learn from your mistakes. As you answer questions correctly, your bowl fills up with rice grains so it is a reinforcement tool.

5 comments:

  1. Good point. A danger with homework is if the students don't realize they are doing the homework wrong it can do more damage than not doing it.

    Rhetorical question: if homework is practice, and you want the students to learn the correct way to do the work; short of giving them the answers ahead of time is there any better tool than the computer to practice? If the student doesn't have Internet, use a downloaded game/program to let the student use it on their computer.

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  2. If you are lucky enough to work in a school district where the majority of students have access to the Internet at home, what more exciting way to complete homework then to play an interactive game. These games would make learning exciting for students, especially since most become discouraged with homework. A lot of games also give reasoning behind an incorrect answer which would hopefully help those struggling with a particular concept.

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  3. Mastering a skill incorrectly can be a major problem to overcome. I also agree students need immediate feedback on the Online games and tutorials are a great way to give that feedback to students immediately. However, what do you do when students do not have access to computers or internet at home? How would you address this issue?

    Kira Gresham

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  4. I agree that homework is a great way for students to practice. Also, I agree the immediate feedback is necessary. This is where my problem arises. Not only, as we all know, does homework take a great deal of time to correct, when the homework is returned to the student they let others cheat and copy. We have a huge attendance issue at our school, and on any give day I will have 5-10 students absent from each class. This presents an issue for homework, correcting it and giving feedback on a daily basis. I agree with your thoughts that using technology could give the immediate feedback students require. In addition, the computer can generate several different versions of one tutorial, therefore, making it difficult for students to cheat and/or copy. However, since my students have little or no computer access sometimes these ideas are not always realistic. However, I think it is a shame. Our society has become fast paced and everyone needs an immediate response, this has become the norm with texting, cell phones, email, etc. Therefore, why should our classrooms be any different?

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  5. The homework question is the one I see most of you are concerned about. I do not work in a district where many students have internet access at home. Some may have a computer, but not online access. I go the old-fashioned route of paper homework packets that I send home on Friday and is due the next Thursday. That way parents can decided when they have time in their schedule to make sure their kids do their homework. However, my math homework is sent home daily. We correct it in class as a group and go over any questions they have. I always phrase it as "what questions do you have?" implying that there should be questions so no one feels embarrassed when asking for clarification.

    I know another teacher who displays the homework with answers as the startup activity so students correct their own homework. Since assignments are done in pencil, students should only have pens in their hands during correcting time, which is an easy visual to see if anyone is cheating. Then she asks what questions for the feedback portion.

    As far as getting credit for an online game, if that was how I gave homework, I would teach students how to do a screenshot so they could email me their results or print it out. For students who do not have computer access at home, that is what the library is for when they are in middle and high school, but I would probably provide an alternate assignment on paper for those students without computer access.

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